Cowley
B, Charles D, Black M, Hickey R,
User-System-Experience Model
for User Centred Design in Computer Games,
Proceedings of The International Conference on Adaptive Hypermedia and Adaptive
Web-Based Systems,
LNCS, pp.419-424, Vol.4018. Dublin, Ireland, June 2006.
Cowley B, Charles D, Black M, Hickey R,
Using
Decision Theory for Player Analysis in Pacman,
Optimising Player Satisfaction workshop, at
Simulation of Adaptive Behaviour (SAB) 2006, CNR, Roma, Italia, September 2006.
Cowley B, Charles D, Black M, Hickey R,
Player Profiling and Modelling for
Adaptive Artificial Intelligence in Computer and Video Games,
Poster session, AH 2006, Dublin, Ireland, June 2006.
Cowley B, Charles D, Black M, Hickey R,
Optimal Experience In Computer Games: Can Enjoyment be Measured?,
Seminar, School of Information and Computer Engineering, University of Ulster, Coleraine, Nov 2006.
Cowley B, Charles D, Black M, Hickey R,
Data-Driven Decision Theory for Player Analysis in Pacman,
Optimising Player Satisfaction workshop, at the AAAI conference
Artificial Intelligence & Interactive Digital Entertainment (AIIDE), Stanford, CA, June 2007
Cowley B, Charles D, Black M, Hickey R,
Toward Understanding Flow in Computer Games,
pending publication
